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(03) Updates7 October 2026

1.4.0

Crews get real hideouts and raids, levels go to 50 with prizes, and new players get a clear first night. Players from other servers can bring their progress.

New12

  1. Raids for crews in a Level 2 organization. A cash convoy drives every 3 hours, and trains can be robbed from /crew jobs: cash on the Streak, guns or materials on the freight trains. Armed guards defend them, and only fight the raiders. Bring a crowbar for the Securicar. A train bomb can be crafted.
  2. Solo crew jobs. The SOLO section of /crewjob has jobs you can do alone or bring up to 3 of your crew: Car Bomb, Stash House Raid, Boat Smuggle, Dead Drop Courier, Grand Theft Auto, Destroy Evidence Vehicle and Dispose Of A Body. Guards fight back and take cover.
  3. Hideouts. A crew takes a hideout spot when it levels up. The leader brings $5,000 and presses "H" at the door. If nobody goes in for 7 days you get a warning, and 48 hours later the hideout is gone. The locker is kept for your next one.
  4. Hideout locks. /lockhideout locks the door. Police can /ram it open for 5 minutes, and anyone can try /lockpick. The crew is told.
  5. The leader can upgrade the hideout locker for 40,000 materials. It holds twice as much.
  6. Levels go to 50. Every level gives Reward Points for real prizes, and you get more vehicle slots as you level up (5, up to 15). /upgrade shows your level, prizes and slots.
  7. First Night. New players get one card that shows one step at a time: get a job, make $500, your free /upgrade, then $2,000. Rookie pay is 20% higher for the first 2 hours.
  8. /transfer for players from other SA-MP servers. Show your hours and get a level, licences and up to 2 of your old cars. Never money. A crew can move over together and start official.
  9. Police charges. LSPD leaders set the charges with /charges, /arrest uses them, and bail opens after a third of the time is served. Some charges have no bail.
  10. /crew edit. The leader can split the crew for $700 straight away and move members between the crews of an organization.
  11. Crews in the same organization do crew jobs together.
  12. Every organization theme has 4 skin slots, and there are 8 more colours, Dark Grey among them.

Changed10

  1. Turf wars. A turf at war is solid red with a red blink on the radar. Points show as flags. Organizations next to the turf can join the war by stepping in. Owners get paid for holding off a real attack, and police get paid for every raid or break-up.
  2. Rackets have types now, and capture pay goes by who was there.
  3. Finishing off a downed player gives a witness a 50% chance to make you wanted. Not in turf wars, or near an active racket.
  4. Trucking has one perk tree, Haulier. Operator is gone and its points are given back.
  5. The crafting panel has icons and new prices.
  6. Chat messages have one clear style: errors, tips, info and success each look the same everywhere.
  7. The /guide checklist is smaller.
  8. Custom interiors always hold you for 1 second while they load.
  9. Unityrp.net shows in the top-right corner.
  10. There are 3 trains on the line now. You can't ride them.

Fixed05

  1. Logging in no longer puts you in hospital, on the beach or in odd places.
  2. A downed player who slides away goes back to their spot, not to All Saints.
  3. The engine sends one /me line, only when it really starts.
  4. A destroyed car takes its radio station with it.
  5. The hideout locker sorts guns by type and condition, and tear gas is 2 at most.