1.4.0
Crews get real hideouts and raids, levels go to 50 with prizes, and new players get a clear first night. Players from other servers can bring their progress.
New12
- Raids for crews in a Level 2 organization. A cash convoy drives every 3 hours, and trains can be robbed from
/crewjobs: cash on the Streak, guns or materials on the freight trains. Armed guards defend them, and only fight the raiders. Bring a crowbar for the Securicar. A train bomb can be crafted. - Solo crew jobs. The SOLO section of
/crewjobhas jobs you can do alone or bring up to 3 of your crew: Car Bomb, Stash House Raid, Boat Smuggle, Dead Drop Courier, Grand Theft Auto, Destroy Evidence Vehicle and Dispose Of A Body. Guards fight back and take cover. - Hideouts. A crew takes a hideout spot when it levels up. The leader brings $5,000 and presses "H" at the door. If nobody goes in for 7 days you get a warning, and 48 hours later the hideout is gone. The locker is kept for your next one.
- Hideout locks.
/lockhideoutlocks the door. Police can/ramit open for 5 minutes, and anyone can try/lockpick. The crew is told. - The leader can upgrade the hideout locker for 40,000 materials. It holds twice as much.
- Levels go to 50. Every level gives Reward Points for real prizes, and you get more vehicle slots as you level up (5, up to 15).
/upgradeshows your level, prizes and slots. - First Night. New players get one card that shows one step at a time: get a job, make $500, your free
/upgrade, then $2,000. Rookie pay is 20% higher for the first 2 hours. /transferfor players from other SA-MP servers. Show your hours and get a level, licences and up to 2 of your old cars. Never money. A crew can move over together and start official.- Police charges. LSPD leaders set the charges with
/charges,/arrestuses them, and bail opens after a third of the time is served. Some charges have no bail. /crew edit. The leader can split the crew for $700 straight away and move members between the crews of an organization.- Crews in the same organization do crew jobs together.
- Every organization theme has 4 skin slots, and there are 8 more colours, Dark Grey among them.
Changed10
- Turf wars. A turf at war is solid red with a red blink on the radar. Points show as flags. Organizations next to the turf can join the war by stepping in. Owners get paid for holding off a real attack, and police get paid for every raid or break-up.
- Rackets have types now, and capture pay goes by who was there.
- Finishing off a downed player gives a witness a 50% chance to make you wanted. Not in turf wars, or near an active racket.
- Trucking has one perk tree, Haulier. Operator is gone and its points are given back.
- The crafting panel has icons and new prices.
- Chat messages have one clear style: errors, tips, info and success each look the same everywhere.
- The
/guidechecklist is smaller. - Custom interiors always hold you for 1 second while they load.
- Unityrp.net shows in the top-right corner.
- There are 3 trains on the line now. You can't ride them.
Fixed05
- Logging in no longer puts you in hospital, on the beach or in odd places.
- A downed player who slides away goes back to their spot, not to All Saints.
- The engine sends one
/meline, only when it really starts. - A destroyed car takes its radio station with it.
- The hideout locker sorts guns by type and condition, and tear gas is 2 at most.