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(03) Updates6 October 2026

1.3.5

Crime pays now. Crews run rackets and move dirty money in bags, and material runs are a real job. Police pay follows duty time.

New05

  1. Rackets. One racket is open at a time, in a set order. Press "H" and stand still for 9 seconds to start a capture. Hold it for 10 minutes and your crew owns it for 24 hours. Its red bounds show on everyone's map.
  2. Dirty money belongs to the crew and sits in the hideout locker. Take it out and you carry it as a bag on your back. Die and you drop it, and anyone can pick it up. Jacob Roth washes it for a cut. Police hand bags in at their locker for the department budget.
  3. The Salvager job replaces the old material runs. Press "Y" at the job point, drive over the pickup to load packages, then deliver them to the Factory or the Recycling Centre for materials. Bike 3, car 5, van 10.
  4. Leaving a crew. Full members ask the leaders or walk out. Leaders can mark a deserter for 72 hours. One kill clears it, or /crew buyout for $3,000. A leader gone for 7 days hands the crew to its most active member.
  5. The Material Pickup yard in Willowfield and the Recycling Centre in East LS.

Changed12

  1. Faction pay is an hourly rate for time on duty, up to $3,000 a paycheck. Police and Fire & Medical go from $1,000 to $3,000 by rank.
  2. Officers pay $6,000 for a sniper and $4,300 for a SPAS, and faction vests give 100 armour.
  3. Turf wars and police raids show on everyone's map and the whole server is told. Prospects (R0) don't get the turf war pass. Points only count on foot. You can't heal for 10 seconds after being shot.
  4. Going down happens on the spot. No death camera, and no getting up from hurt mode.
  5. A kill only counts as deathmatch when the victim says so in the menu.
  6. Dropping a gun and lifting a crate are both a 2.5 second "H" hold.
  7. Weapon Run is pinned on the board with a timer. It rests 70 minutes after a run, failed runs too.
  8. Crafting takes the Gunsmith perks. Firearms is Marksman only.
  9. Gun shops restock when they can't sell a Deagle.
  10. Freight pays by distance and rigs move 2 pallets a trip.
  11. Crew vehicles wear their real organization colour.
  12. "Loading interior..." only shows when you are losing packets.

Fixed07

  1. A crash or timeout while cuffed puts you back cuffed on the spot (within 10 minutes) instead of 2 hours of prison. /release puts you cleanly on the street.
  2. You can't cuff someone who is AFK, and /detain won't use a back seat the car doesn't have.
  3. Logging in and falling through the floor no longer ends in hospital. You get moved out of the building, or to Unity Station.
  4. Trucks on a run never vanish until the run is over.
  5. Job companies never fill up, and haulage restocks stores that run low.
  6. The bug thread from Discord (#12 to #41). /report, healthcare text, metal detector, election prompt, /help faction, /members, record checks, /charge, /frisk, /take, AFK tazing, /tazer and the deagle, handcuffs on the wrists, /detain seating, /backup, 911 and /find inside buildings, /trace, /dance while falling, the pizza hat and text.
  7. Falling out of a business interior puts you back inside.