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(03) Updates8–12 October 2026

1.5

The army moves guns across the state and crews can take them, a military train crashes for Crate Wars, and organizations have 3 levels.

(In game)9 screenshots

New23

  1. The army convoy. A Barracks and a Patriot with armed soldiers carry crates across the state while police are on duty. Police escort it and the city pays them. A Level 2 organization can hit it and drive the Barracks to its hideout for the guns, vests and ammo.
  2. Crate Wars. A military supply train crashes on the Crates map and gun crates lie across the wreck. Gangs fight for them while NOOSE guard them. A crafted bomb at the bridge can bring it on early.
  3. The NOOSE HQ has a new outside and two gates for law enforcement.
  4. The Garage Hideout, a second hideout interior.
  5. /holdup [player]. Rob someone at gunpoint. If they comply you get a share of their cash. Killing someone who paid is murder.
  6. /surrender (/giveup) when you're wanted or in a gunfight. Giving up means less jail time and a smaller fine. /plea guilty while cuffed takes off more.
  7. /bribe an officer, and /tip to send the police an anonymous tip. Officers get an arrest bonus at payday.
  8. Drug runs. Buy a load at the Drug House or the Crack Lab ("H" or /getdrugs) and sell it pack by pack to buyers on the street for dirty money. /drugrun stop ends it.
  9. Rival turf. Crime on another crew's turf pays less and the owners hear about it. Weapon Runs and drug loads can tip off rival crews.
  10. Alliances. Crew leaders and organization heads can /ally invite another side (2 allies max). /ally backup lets your allies see you on the map.
  11. Roleplay is rewarded. A good two-player scene gives both players a commend and $300 on the next paycheck (/commends). Crews earn Crew Rep and a weekly payout. Roleplay of the Week is posted on Discord.
  12. Automatic /me lines for trunks, hoods and headlights (/autome to turn them off).
  13. FMD callouts. Patients and fires come up for on-duty FMD (/callouts). Treat patients, take them to hospital and put out fires. First-Aid is now the Medic skill.
  14. /properties shows every house and business for sale, what you need to buy it, and lets you set one as your goal.
  15. /tickets. Send a complaint, appeal, request or bug report from in game. Staff answer you in game.
  16. Patron gift. Everyone who logs in during the next 30 days gets 30 days of Emerald, or 20 more days if they already have a higher tier.
  17. Paychecks sign themselves at level 7 (every third), level 14 (every second) and level 21 (all of them).
  18. The Black organization colour. Mafias can buy the Sultan from Ray at a premium price.
  19. The toy store shows pictures of the toys.
  20. A custom URL on /radio and /defaultradio.
  21. /vst (/vstorage) is a garage panel with a picture of each car, its condition and fuel. Cars keep their damage now. A totalled car can't be stored until it is fixed, and a car that blew up or sank waits in the garage as Wrecked until you pay to recover it. DELIVER brings a car to you for a fee.
  22. /ainvite lets faction staff add a player to a group at a set rank.
  23. The staff roster and a staff changelog are kept up to date on Discord by the bot. /setstaff asks for a reason when someone is removed (Resigned or a typed reason), and suspending is now a row in the /setstaff menu (/suspend is gone).

Changed31

  1. Organizations have 3 levels instead of 4. The level names moved down one.
  2. Every door cuts to black and fades in, and the place on the other side is loaded before you get there.
  3. The convoys drive smoothly and their drivers stay in their seats.
  4. Tino salvages 8 guns a day (was 3). Jacob pays the clean money as soon as you hand the bag over.
  5. Bigger vehicles hold more crates, guns and materials. Bikes hold the least, vans and trucks the most. A gun locker upgrade adds one slot.
  6. Crews can own 6 vehicles, and Ray's garage has at least one of each size.
  7. Junior Admins can use /refunddeath and /flag.
  8. Convoys, Crate Wars and rackets take turns, with a 10 to 20 minute rest between them.
  9. NOOSE's Rhino and Hunter are parked and locked. They only open during Crate Wars or the army convoy.
  10. Police don't hear about the cash convoy or the train unless the crew is slow or shoots a bystander. The cash convoy pays $15k and runs 4 times a day at most.
  11. Police are paid by the state per rank while on duty. The department pays an on-duty officer's hospital bill. On-duty police can seize dropped guns (hold "H") and book them in at the locker.
  12. Arrests use the full charge times.
  13. Crews can hold 8 turfs (was 5). A raid that takes a turf to 0 Influence shuts it down for 2 hours.
  14. Snipers are rare. None in convoy or Crate Wars loot, they wear out faster and cost more to service.
  15. Every Salvager in a vehicle loads their own packages with their own cash.
  16. Non-cops can /lockpick a cuffed player's cuffs.
  17. /cmds and /help only show commands you can use, with sections for your job, faction, crew, house and business.
  18. The tazer reaches 10 m (was 20 m).
  19. Families can buy seeds and opium.
  20. The army convoy runs at most 4 times a day, at least 90 minutes apart. It was running every 15 minutes once the cash convoys were used up. The same event never runs twice in a row.
  21. Crate Wars needs 1 NOOSE officer on duty (was 2). Crates left after Crate Wars: NOOSE get half, and only if one of them was there.
  22. The army convoy now says in chat who hijacked it, near where, and who got away with what.
  23. Turf war results use the same style as racket captures.
  24. Listing a house costs 3% of the house's value (was a flat $50,000).
  25. /park refuses a car under 600 health (was 800).
  26. Drug buyers, taxi customers, FMD patients and crew job figures stay on their spot.
  27. The hideout locker shows its label and "H" in the Garage Hideout.
  28. NPC conversations have a new look: no bars, a faint fade at the bottom and the replies on the right.
  29. The chat filter keeps blocking ads, IPs and links and still stops flooding. The AI abuse scoring is gone.
  30. Ticket forms no longer offer the FBI, NSE and SANews applications.
  31. Bug ticket #36 fixes: /deploy plurals, car windows muffle chat, /id colour, /su, /heal, the MDC, /inmates and the backup notices.

Fixed19

  1. Logging out saves your character again (position, guns, hospital). Since 1.4.0 it didn't.
  2. "critically injured" no longer shows over players who are up.
  3. The trains get going again if one gets stuck after a robbery.
  4. Falling through the map puts you back on the ground.
  5. Downed police no longer drop their nightstick and tear gas.
  6. Grand Theft Auto, Destroy Evidence and Dispose Of A Body can be started alone again.
  7. Hideouts link to their home turf again, so the crew can capture it and use /crew parkveh.
  8. Salvager passengers can load and deliver materials.
  9. A delivery truck no longer vanishes during a run.
  10. Going off admin duty no longer leaves 150 health and 150 armour.
  11. Shots at a frozen copy of a player do no damage.
  12. A dance animation no longer stands you up while downed.
  13. /mdc works at the station, not only in a police car.
  14. A drive-by passenger can press "H" again after right click.
  15. Crouched automatics no longer count as rapid fire.
  16. Relogging in jail no longer lets you out.
  17. Toys attach properly after login.
  18. The second job slot opens at level 25 everywhere.
  19. A fishing XP drop without an icon, and /findjob for fishing.

Removed04

  1. The hidden camera (/pc /sc /dc). /sc made players vanish.
  2. The KOS rule.
  3. Rain and sandstorms.
  4. The "turns on their GPS" line.